Helps with the viewing and editing of gimp scripts. The command section should be modified to accommodate your flavor of scheme.
--> Back up or rename the original lisp.properties.
--> Save this lisp.properties.txt file as lisp.properties
--> Then place this lisp.properties file in the Scite/Scintilla directory.
Have fun
--map
N++ : gimp_scm_cmds.txt >> cntrl A -> cntrl C -> and pasted into Scheme's 'Function Word2' and then reload from disk to check highlight.
I don't like the look of the existing beveling scripts so I wrote one up. It iterates shrinking selections to generate a bump map. It will use (in preferred order) the current selection, the alpha of the active layer, or the whole layer for the shape. The result is generated as a new layer set to hard light blend mode. It has:
- Inner and outer chisel/carve
- "Softness" parameter controls how hard/soft the heightmap bevel is
- "Effect Blur" parameter performs a post-bevel masked blur to make the chisel look more "puffy"
- Option to keep the bumpmap
Dialog: read more »
Draws one of five types of predefined spirals, or lets the user modify the power parameter. The formula is:
r = a + b * theta ^ n
r - radius
a - growth factor
b - multiplication factor
theta - angle
n - power factor
The predefined types are: Archimedean (n = 1), Fermat (n = 1/2), Circle (n = 0), Lituus (n = -1/2), Hyperbolic (n = -1). If you choose a predefined type, the power factor you input on the form will be disregarded.
This script simulates the color style of the movie "300":
http://en.wikipedia.org/wiki/300_%28film%29 read more »
Alters image to have gradually fading overlapped borders when tiled. Like The GIMP's filter Make Seamless, only not as strong an overlap. To achieve this, the image size is reduced. The overlap amount can be chosen by the user. The script can be accessed through /Filters/Map/Make Weakly Seamless...
This script simulates a photochrom image, a lithographic printing process from the 1890's:
http://en.wikipedia.org/wiki/Photochrom read more »
Offsets all layers by half. Image/Half_Tile_Offset Useful when creating a tilable texture. Just press Alt+I,O and you can start editing the image-edge seams.
A workflow-friendly fast alternative to going around every layer and selecting Layer/Transform/Offset... / Offset by x2,y2 / OK
Usage:
Let's say we have this 256x256 crop:

Converts a black and white 'scan' -- or other linework without transparency, to a layer with transparency corresponding to white in original image and black to solidity, with intermediate brightnesses translating to intermediate levels of solidity of black.
In short -- converts white -> transparency, black -> solid, with full antialiasing. read more »
this is my first script-fu it will freeze anything you put inside it
The script enables you to do two image adjustment operations to all images in a folder:
You choose a folder with a folder browsing widget, you can also specify the file extension of the files you would want to change(useful if you have non supported files in the same folder). read more »
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